3D Mechatronics Creator

3D Mechatronics Creator was a 0→1 product exploring how SOLIDWORKS could support the growing need for mechatronics and smart device design.

I led UX strategy and design across discovery, vision, MVP, and post-launch validation. My work influenced product positioning, unblocked technical feasibility, and aligned multiple engineering teams under a shared vision.

Discovery: Reframing the Target User

As smart products drove more cross-disciplinary mechatronics design workflows, we identified an opportunity for a more integrated experience. The initial concept proposed an “all-in-one” application — but it was unclear who it was truly for.

As UX lead, I partnered with a researcher to conduct ~20 discovery interviews across students, educators, engineers, and project managers from startups to large enterprises.

Key Insights
In professional environments, roles are highly specialized. Most mechanical engineers don’t need to become electrical or software experts, but they do want tools to learn, prototype, and communicate across disciplines.

Bridging UX Vision & Technical Feasibility

Amid high ambiguity, multiple engineering teams were blocked awaiting direction.
I took the initiative to align stakeholder perspectives and translate research findings into a strategic vision video that clarfied the target experience, key workflows, and priorities for the team.
The vision video was shared broadly across organizations and presented in leadership discussions, helping create aligment around the future direction.
When feasibility concerns emerged around interactive 2D circuits, I conducted technical research (e.g., SVG structure, metadata, and interaction models) and proposed scalable implementation approaches, bridging visual design and engineering.

Outcome: The vision gained executive approval, unlocking architectural and UI changes previously considered out of scope and directly shaping the MVP’s interactive 2D circuit foundation.

Prototyping Complex 3D UI

I designed and prototyped several 3D interaction concepts (including spline-based UI) to communicate behavior, not just layout.

Outcome: These prototypes were used primarily as alignment tools. They helping developers understand intent, constraints, and tradeoffs early.

MVP & Validation

xMechatronics was demoed at 2024 3DEXPERIENCE World, followed by a “lighthouse” Customer Advisory Board with ~20 users testing the product in real workflows over an extended period.

Post-MVP UX Impact: Usability testing revealed a major limitation: auto-generated circuit wires were not editable. I synthesized user feedback and recordings into a compelling case, helping secure resources for a high-impact UX improvement project that introduced interactive wire editing — a critical step toward learnability and control.

FRC Exploration

When company priorities shifted toward education and FIRST Robotics, xMechatronics risked being paused. I conducted rapid desk research (including analysis of FRC community discussions) and reframed xMechatronics as uniquely aligned with FRC’s mechanical-electrical-software needs.

Outcome: The project continued, and we explored FRC-specific simulations using real robot log files — aligning product strategy with company focus without discarding prior investment.

In short

3D Mechatronics Creator pushed me to operate beyond interface design and into product strategy, technical feasibility, and organizational alignment. ‍

From reframing the target audience through discovery to using vision artifacts to unlock architectural change, this project reinforced the importance of clarity under ambiguity and influence without authority.

Because this was a highly visible initiative, it strengthened my ability to communicate with a wide range of audiences.

I learned how to translate UX intent for engineering teams, connect design decisions to business priorities, and adjust the level of detail for everyone from individual contributors to executive leaders.

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