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A VR game where players avoid encountering their past selves in a maze
Temporal Paradox
“Whatever you do, don’t meet up with yourself!”
In science fictions, we are often presented with a time paradox in which heroes encounter their past selves. In these scenarios, the protagonists often realize that they must assist their past selves in order to solve a problem. I was inspired by these science fiction scenarios to create a VR game where the main goal of the players is to avoid these time paradoxes.
Thesis Project
Year /
2017
More documentation to be added
Documentation
Thesis Presentation
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