A VR game where players avoid encountering their past selves in a maze

Temporal Paradox

“Whatever you do, don’t meet up with yourself!”

 

In science fictions, we are often presented with a time paradox in which heroes encounter their past selves. In these scenarios, the protagonists often realize that they must assist their past selves in order to solve a problem. I was inspired by these science fiction scenarios to create a VR game where the main goal of the players is to avoid these time paradoxes.

Thesis Project

Year / 

2017

More documentation to be added

Documentation

Thesis Presentation